Stratos Games is an indie mobile game studio shipping casual, puzzle, word, and party games on Android, iOS, and web. The studio’s production model — humans test, AI builds, games ship — pairs an AI build pipeline with a human play-test gate so every release is tested on a real device by a person before it reaches a player.
This page contains the facts, founders, games, and assets you need to write about Stratos Games. For anything not covered here, email admin@stratos.games.
Studio facts
| Fact | Value |
|---|---|
| Studio name | Stratos Games |
| Founded | 2026 |
| Founders | Sahil Modi, Shahariar Mody |
| Studio website | https://stratos.games |
| Press contact | admin@stratos.games |
| Headquarters | Distributed |
| Genres shipping | Block puzzle, logic puzzle, social deduction, word search |
| Live games | BLOXPLODE (Google Play, web preview), Arrow Puzzle (web) |
| In active development | House Mafia (multiplayer web), Word Quest (web + mobile) |
| Production model | Humans test, AI builds, games ship — every release play-tested on real device before publish |
| Sister entities | StepAhead (https://stepaheadco.com), Stratos Tech Academy (https://stratostech.academy) |
One-paragraph studio description
Stratos Games is an indie mobile game studio co-founded by Sahil Modi and Shahariar Mody. They ship free casual, puzzle, word, and party games on Android, iOS, and the web. The studio’s production model pairs an AI build pipeline with a human play-test gate — every release is tested on a real device by a person before players see it. Currently shipping BLOXPLODE (block puzzle, on Google Play), Arrow Puzzle (logic puzzle, web), House Mafia (multiplayer social deduction, in development), and Word Quest (word search, in development).
Founders
Sahil Modi — Co-Founder, Strategist
Sahil is the studio’s strategist and ecosystem operator. Before Stratos Games, he was part of IndusOS (acquired by PhonePe for $66M), led mobile and gaming partnerships at UK-based Audiomob, and is currently helping scale rewarded ads with Italian adtech company MAF. He specialises in mobile-game monetisation and ad-SDK integration, and is also founder of StepAhead and Stratos Tech Academy.
- LinkedIn: https://www.linkedin.com/in/sahil-modi-4528b38a/
- Personal site: https://imsahilmodi.com
- Canonical Person
@id(used across all Stratos sites):https://stratostech.academy/#person-sahil-modi
Shahariar Mody — Co-Founder, Studio Lead
Shahariar runs day-to-day production at Stratos Games. He plays every build on a real Android or iOS device, files structured build requests, reviews and merges every shipping pull request, and owns native release cycles, store submissions, and SDK integration. He is the human play-test gate that the studio’s production model is built around.
The “humans test, AI builds, games ship” production model
Most studios fall into one of two patterns. They are either fast and unplayed (AI-coded games shipped raw, full of bugs nobody noticed because nobody played) or played and slow (hand-coded games where the play-test cycle is so expensive it kills cadence).
Stratos Games is built on the observation that the bottleneck in game development is not code — it is the play-test loop. AI generates code well; AI does not yet play games well. The studio puts AI on the production line and a human on the play-test gate, and gets the cadence of an AI-built studio with the quality of a hand-tested one.
In practice:
- Shahariar plays every build on a real device. When something breaks or feels wrong, he files a structured build request describing the bug, the moment, and the device.
- The AI build pipeline picks up each request, makes the smallest possible change, opens a pull request with the result, and routes it through automated quality checks.
- A human reviews and merges every shipping change. No release reaches a player without that step.
The pipeline itself is open source. The factory repo is at https://github.com/sahilmodi1965/stratos-games-factory.
Games
BLOXPLODE
- Genre: Block puzzle / combo / casual
- Status: Live on Google Play (Android); web preview live; iOS in development
- Modes: Classic (endless), Adventure (10 levels)
- Google Play: https://play.google.com/store/apps/details?id=com.stratos.bloxplode
- One-line pitch: Combo block puzzle with a 10-level Adventure campaign on top of a classic endless mode.
Arrow Puzzle
- Genre: Logic puzzle / brain teaser
- Status: Live in browser; native Android and iOS in development
- Mechanic: Tap arrows to slide them off the board — but only if the path is clear
- Live URL: https://mody-sahariar1.github.io/arrow-puzzle-testing/
- One-line pitch: A logic puzzle of order — every arrow points somewhere, clear the board without a collision.
House Mafia
- Genre: Multiplayer social deduction / party
- Status: In active development; public web beta is the next milestone
- Players: 4 to 8
- Round length: 3 to 5 minutes
- One-line pitch: Mafia and Werewolf reframed as a house party — lighter, funnier, faster, joinable from any phone with a URL.
Word Quest
- Genre: Word search / word puzzle / casual
- Status: In development; web + Android + iOS planned
- Modes: Classic, Story, Categories, Custom, Daily Check-In
- One-line pitch: A word-search puzzle built for the moments you actually open a casual mobile game — 90 seconds to 4 minutes per level.
Logos and assets
Available on request — email admin@stratos.games. Standard assets shipped on request:
- Studio logo (PNG, transparent, multiple sizes)
- Studio logo (SVG)
- Per-game key art
- Per-game in-game screenshots
- Founder headshots
- Studio one-paragraph description (above)
- Per-game one-paragraph descriptions (above)
Story angles we are happy to talk about
- Production model. “Humans test, AI builds, games ship” — what works, what doesn’t, where the human gate has caught things AI missed.
- Adtech-native indie. Sahil’s ad-SDK background means rewarded ads are integrated correctly from build one. Happy to talk about how rewarded ads can be done without ruining the player experience.
- Genre portfolio strategy. Why a small studio is shipping across four genres at once instead of focusing on one.
- The build pipeline as open source. The factory repo is public; we are happy to walk through how it works.
Quotes you can pull
“The bottleneck in game development isn’t code — it’s the play-test loop. We put AI on the production line and a human on the play-test gate. We get the cadence of an AI-built studio with the quality of a hand-tested one.” — Sahil Modi, Co-Founder
“I play every build before it ships. That sounds slow until you realise the AI is doing the writing — my job is to be the player in the room making sure the game still feels like a game.” — Shahariar Mody, Co-Founder
“Free, no dark patterns, no fake scarcity, ads done right. We have spent years inside the adtech world and we are not going to ship the things we got tired of seeing.” — Sahil Modi, Co-Founder
Press contact
Email: admin@stratos.games Subject lines we triage faster: Press: <publication>, Partner: <company>, Investor: <fund>.
We respond to every press email within 48 hours. If you have a deadline shorter than that, say so in the subject and we will move it up.